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Brian patenaude | environment artist | digital portfolio |
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resume|environment art p1|environment art p2|cg modeling |concepts|traditional|bio|blog |
| UNCHARTED: DRAKE'S FORTUNE, PS3... 2007 |
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Entry to the buried temple... Responsible for 75% of the instanced models + 85% of non-instanced modeling & level arrangement |
| The graveyard... Responsible for 65% of the instanced modeling [mainly manmade objects] + 100% of the non-instanced geometry & level arrangement. |
| The lair... Responsible 75% of background instanced geometry, 100% of non-instanced geometry, and all of level layout/ level construction. |
| A few shots from various stages while the prototyping the jet ski/ river level, which was later reworked to tighten vistas. Responsible for 75% of instanced geometry + half of the layout. |
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Maya + early in-game screenshots of the dive level that was chopped due to "tightening the scope of gameplay". Responsible for all modeling and layout. |
| PERSONAL PROJECT... |
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SINKHOLE MINING LEVEL... Responsible for 100% concept, layout, modeling, textures, and lighting. |
| RETURN TO CASTLE WOLFENSTEIN: TIDES OF WAR, XBOX2` & RETURN TO CASTLE WOLFENSTEIN [multiplayer version of game] , PC... 2003 |
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Responsible for 90% of all level layout/ design and modeling |
| "QUEST" [working title for a project that was put on "indefinite hold"], PC... 2003 |
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Pre-production 3d concept work for enemies and environments |
| "ANACHRONOX", PC... 2001 |
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Responsible for all level layout, construction, lighting, and modeling, and 75% of textures. |
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"RETURN TO KRONDOR", PC ... 1998 |
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Responsible for 100% of modeling, and level construction + 75% of textures |
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Brian patenaude | environment artist | digital portfolio |