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Brianpatenaude[at]gmail.com,
1014 4th Street West, Kirkland, WA 98033
To continue pushing the boundaries of what players
experience in games visually while striving to create the most fun &
original environments possible.
- Maya
2010
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3DS Max 2010
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Photoshop CS2
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Various proprietary level
editing + debugging software
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Lightwave 7.5
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Id tech. 3, & 4
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Mudbox 2010
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Zbrush
[minimal]
02/2010-
present... Snowblind Studios... Bothel, WA
Senior World Artist |
[TBA]...
01/2008-
02/2010... L00se Canon Studios... Kirkland, WA
Senior Environment Artist/ Designer |
"Tornado Outbreak", Wii, PS3, & X-Box 360
- Object
modeling with multiple break states, bounding splines, & lite FX rigging
- Background
layout + ground mesh construction & UV layout
- Coordinated
with design, programming,
concept, animation, texturing, FX, etc. to deliver levels under
memory & within frame rate target
- Experience
with asset development and delivery for 3-console simultaneous
development
- Worked
with Lua code to call in custom weather systems & collision per
level area + rig destruction dependencies
11/20003-
01/2008... Naughty Dog/ Sony... Santa Monica, CA
EnvironmentArtist |
"UNCHARTED: DRAKE'S FORTUNE", PS3
- Worked
with designers to layout and construct ground geometry
- Background
object
modeling, preliminary UV layout, and placement in levels
- Assisted
in development of asset construction and management tools for
environment artists
- Responsible
for managing frame rate, memory, playability [and fun] of the
level
- Coordinated with
those working on different elements of the levels [fx, enemy, AI,
cinematics, and attached streaming levels to make sure that the
levels were playable [& fun] + within frame rate and memory
constraints
"JAK X", PS2
- Modeled
background elements within engine LOD constraints
- Modeled ground
mesh, collision, and placed background referenced geometry for
all arenas
- Coordinated
with those working on the different elements of the level [fx,
enemy, AI, cinematics, and attached streaming levels] to deliver
it within frame rate and memory constraints in addition to being
beautiful and fun!
"JAK 3", PS2
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Modeled and
placed background objects within the constraints of proprietary
LODing engine in addition to modeling referenced and custom
collision geometry
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Coordinated
with those working on the different elements of the level [fx,
enemy, AI, cinematics, and attached streaming levels]
04/2001- 11/2003... Nerve Software... Mesquite, TX
Art/
Level/ Game Design |
"Doom 3: Resurrection of Evil", PC
- Experience with Id
tech. 4
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Preliminary modeling and level
design
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Preliminary Concept & game
design
"RETURN TO CASTLE WOLFENSTEIN: TIDES OF WAR", X-Box
- Level design
[layout, construction, lighting]
- Misc. entity
placement and scripting preparation
- Level
optimization
"RETURN TO CASTLE WOLFENSTEIN" [multi-play mode], PC
- Level design
[layout, construction, lighting]
- Misc. entity
placement and scripting preparation
08/2000- 03/2001... Rogue Entertainment...
Dallas, TX
Level Designer |
"AMERICAN MCGEE'S ALICE", PC
- Designed,
modeled, texture mapped, and lit levels
- Misc.
technical level tasks [i.e. placing path nodes, script object
rigging, entity placement, etc...]
11/1997- 08/2000... Ionstorm...
Dallas, TX
Level
Designer, Modeler, Texture Artist, Animator |
"ANACHRONOX", PC
- Conceptual
design and modeling of low-poly characters
- Laid out,
built, textured, and lit levels in heavily modified id tech. 2
engine
- Modeled,
animated, and textured world objects
- Various and
numerous amounts of asset delivery
06/1995- 10/1997... 7th Level... Richardson, TX
Senior Artist |
"RETURN TO KRONDOR", PC
- Modeled,
textured, and lit numerous backgrounds
- Worked
with lead game designer and programmers to design & create game
interface
- Modeled,
textured, and animated low-poly models
- Various asset
delivery
"DOMINION: STORM OVER GIFT 3", PC
- Worked with
motion capture equipment
- Lead one of
the cinematic teams
- Designed,
modeled, and animated high-poly mech.
"G-NOME", PC
08/1993- 03/1995- Associate of Applied Arts… The Art Institute of
Dallas
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REFERENCES AVAILABLE UPON
REQUEST |
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Brian
patenaude | environment artist | digital portfolio |
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