Brian patenaude | environment artist | digital portfolio

 

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UNCHARTED: DRAKE'S FORTUNE, PS3...  2007

 

entry to the buried temple...  responsible for 75% of the instanced models + 85% of non-instanced modeling & level arrangement

 

the graveyard...  responsible for 65% of the instanced modeling [mainly manmade objects] + 100% of the non-instanced geometry & level arrangement.

 

 

the lair...  responsible 75% of background instanced geometry, 100% of non-instanced geometry, and all of level layout/ level construction.

   

 

a few shots from various stages while the prototyping the jet ski/ river level, which was later reworked to tighten vistas.  responsible for 75% of instanced geometry + half of the layout.

 

maya + early in-game screenshots of the dive level that was chopped due to "tightening  the scope of gameplay".  responsible for all modeling and layout.

 

 
RETURN TO CASTLE WOLFENSTEIN: TIDES OF WAR, XBOX2` & RETURN TO CASTLE WOLFENSTEIN [multiplayer version of game] , PC...  2003
 

responsible for 90% of all level layout/ design and modeling

 

"QUEST" [working title for a project that was put on "indefinite hold"], PC...  2003
 

pre-production 3d concept work for enemies and environments

 

"ANACHRONOX", PC...  2001
 

responsible for all level layout, construction, lighting, and modeling, and 75% of textures.


 

 

"RETURN TO KRONDOR", PC ...  1998

  responsible for 100% of modeling, and level construction + 75% of textures

 

 

Brian patenaude | environment artist | digital portfolio